Yugo the Eliatrope (
coolportaljumper) wrote2000-01-19 10:20 pm
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Anyone and everyone looking to fight Yugo should keep in mind a few things, the most important of which is that he is a lot more powerful than he initially appears. This strength isn't physical, but more along the lines of mental capacity, will power, and speed. Being an Eliatrope, and one of the last of his race, there are a few things you need to know.
Teleportation-- This is a class-trait of the Eliatropes. If you are familiar with the Portal games, then you have an idea of how this skill works. He creates a pair of interdimensional portals, one of which is the entry and one of which is the exit. No more than two can exist at any given time, and the portals cannot be placed over great distances or in places that Yugo cannot see.
The use of these portals in succession allow him to achieve something similar to fight, and has likewise given him a complete lack of fear of heights and falling. He's also used these portals against enemies and to rescue friends. It should be noted that anyone who is not accustomed to teleporting or dimensional portals will be reduced to a retching heap upon returning.
The only restriction Yugo has on these portals is his energy levels. Being so young, he's not able to jump through portals infinitely without exhausting himself, and dropping them in rapid succession is a quick ticket to passing out.
A quick demo of them is here, and here.
Additionally, there is a 98% chance that other beings, if they are not already accustomed to teleporting, his brand of magic, or just average Joes will end up tossing their cookies if they go through his portals.
Energy Beams-- This is a natural extension of the portals, only discovered when his brother encouraged him to look for more creative uses of them. Two portals superceded on top of eachother will react and create a forcible outburst of energy. He can use this technique like the infamous large scale beam attacks seen in many shonen anime, or as mini blaster gun style shots.
Wakfu Vision-- This technique is the hardest to explain. People familiar with Star Wars will understand when I compare Wakfu to the Force--its an energy that exists in all beings, living and non-living. After intense training, Yugo has developed the capacity to observe the Wakfu levels of the world around him, and he is even able to detect objects as small as falling coins. He is able to observe the world around him through this, though only with the most baseline visual details. Colors are lost on him when he does this. However, if you happen to have a particularly powerful or ominous aura, he will be able to see it as plainly as you can read this text.
Thus, I have a few questions:
Is my character allowed to teleport yours, be it in battle or as a move to get them out of danger? If so, is your character of the variety that might not get sick upon reentry?
Is there anything unusual about your character's power/chi/magical ability that my character would notice?
Teleportation-- This is a class-trait of the Eliatropes. If you are familiar with the Portal games, then you have an idea of how this skill works. He creates a pair of interdimensional portals, one of which is the entry and one of which is the exit. No more than two can exist at any given time, and the portals cannot be placed over great distances or in places that Yugo cannot see.
The use of these portals in succession allow him to achieve something similar to fight, and has likewise given him a complete lack of fear of heights and falling. He's also used these portals against enemies and to rescue friends. It should be noted that anyone who is not accustomed to teleporting or dimensional portals will be reduced to a retching heap upon returning.
The only restriction Yugo has on these portals is his energy levels. Being so young, he's not able to jump through portals infinitely without exhausting himself, and dropping them in rapid succession is a quick ticket to passing out.
A quick demo of them is here, and here.
Additionally, there is a 98% chance that other beings, if they are not already accustomed to teleporting, his brand of magic, or just average Joes will end up tossing their cookies if they go through his portals.
Energy Beams-- This is a natural extension of the portals, only discovered when his brother encouraged him to look for more creative uses of them. Two portals superceded on top of eachother will react and create a forcible outburst of energy. He can use this technique like the infamous large scale beam attacks seen in many shonen anime, or as mini blaster gun style shots.
Wakfu Vision-- This technique is the hardest to explain. People familiar with Star Wars will understand when I compare Wakfu to the Force--its an energy that exists in all beings, living and non-living. After intense training, Yugo has developed the capacity to observe the Wakfu levels of the world around him, and he is even able to detect objects as small as falling coins. He is able to observe the world around him through this, though only with the most baseline visual details. Colors are lost on him when he does this. However, if you happen to have a particularly powerful or ominous aura, he will be able to see it as plainly as you can read this text.
Thus, I have a few questions:
Is my character allowed to teleport yours, be it in battle or as a move to get them out of danger? If so, is your character of the variety that might not get sick upon reentry?
Is there anything unusual about your character's power/chi/magical ability that my character would notice?
Интернет-магазин Buynice
(Anonymous) 2013-10-15 07:06 pm (UTC)(link)